[–] 1 point 1 week ago

Maaaaybe. Though maybe not, as well. Since she will be conscious of how she would herself react if Koyuki tried to push her and Youta together. Unless she also learns that Minato also has feelings for Koyuki, I don't think she will do that. Might be wrong though.

This episode just really felt like a big setup to me 'cause they heavily emphasized Koyuki and Momoka's intent on NOT doing anything.

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  • [–] 2 points 1 week ago (2 children)

    Momoka is not going to do anything, Koyuki is not going to do anything. I guess this is a good setup for a certain someone to make his move.

    So I'm guessing next episode or the one after that will be Minato centric + a sprinkling of Miki getting butterflies in her stomach ?

    Hopefully this gets resolved soon 'cause, while I'm not hating the current situation, I'm not enjoying it either.

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  • [–] 2 points 3 weeks ago*

    My thoughts exactly, I was really excited at first when I saw the episode was out. But remembering the previous episode, some serious dread set in haha
    But it was handled a lot better than I thought it might. And that's why I love this show.

    Also, Igarashi appearance at the end. Are they teasing us for more upcoming drama ?

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  • [–] 9 points 1 month ago (1 child)

    I was really wondering how the hell would Man-God not notice the conversation between future Rudy and himself, kinda glad he did notice. Makes a lot of sense.

    The last scene with the letter was really funny, didn't expect to be read out loud like that hahaha
    Also just hit me how much Eris' vibe has changed from the start, she's a bit of a Ghislaine 2.0, even though she was supposed to be a spoiled noble brat.

    I would have liked for more stuff to happen this episode but at least we'll maybe get a full Orsted fight first thing next season !

    ... In how long though ? 😭

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  • [–] 6 points 2 months ago* (3 children)

    Yeah oooook, was not expecting that. Recognized right away but sheesh he was angry about hearing Man God. Hopefully the story will not fuck around with time too too much, scared to get some spaghetti story :o
    Feel like he hasn't come with all his organs or something with the comment he made at very first. He is bound to disappear soon right ?

    Other than that, is his secret about to be revealed now that we have THIS and cliff getting google lens ? (no not his holy relics)

    This was too short.

  • source
  •  

    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

     

    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

     

    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

     

    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

     

    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

     

    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

     

    After seeing its announcement a few days ago I didn't think much of it, but after looking into it a bit this looks awesome !



    Box3D was released a few days ago by legendary developer Erin Catto accompanied by a blog post, this is the person behind the popular Box2D engine.

    In the blog post he explains that his work stems from his collaboration with Dirk Gregorius, "Principal Software Engineer II and Physics Architect" at Valve, the person behind Half-Life: Alyx's physics engine "Rubikon", which Box3D is based off.

    Facepunch has also revealed that they have been using Box3D for about a year now as well in s&box. Showcasing a cool demo

    An interesting quote from the blog post:

    On the Valve side, Rubikon continues to evolve and Dirk has developed optimizations (similar to those in Box3D) in a new engine called Ragnarok. Look for that in future Valve games.

    👀
    Did he just reveal Valve's next physics engine ?
    +HL3 confirmed



    Tweet transcript
    I’m happy to announce the release of a new open source 3D physics engine called Box3D. I’ve been working on this project for a few years now, but it represents over 20 years of experience writing physics engines for games. Read more here: [blog post link]

     

    I know this might sound like I am glancing over all the hard work of mangakas but I'm really not, just venting my despair... x)

    How are you people able to follow a story and not go mad when the chapters are sometimes ~ so. damn. SLOW ~ to release ?
    I had read a manga 5 years ago, it was 22 chapters at the time, but for some reason it stuck with my mind and I finally decided check and re-read it again a few days ago.
    Half a day, 53 chapters(*) later and I was already done reading it. I'm now just dreading having to wait 5 more years for it to maybe finish. Or follow the drip of releases. I think it's one of those monthly releases (maybe less since there ~40 new chapters over 5+ years).
    Do you guys follow releases ? Do you not ?
    I personally almost never do..
    One funny thing I notice I do when I know I'm getting close to the the last chapters of a manga I like. In my manga reader, I ignore the chapter number and just click my "Next Chapter" button praying to god it won't be the last one 😂
    Again, not a critic of the author(s).

    • Actually discovered while making this post that there are 8 chapters for me to read YOSHAAAAAAA
     

    Hi,

    I've moved over to piefed.social from lemmy not too long ago and tried to link my piefed.social account in Voayger, but all I get is a notification at the top of my screen saying "Connection error, please try again.".

    I was actually able to create and link a piefed.world account and link it in Voyager. So I'm not sure why it doesn't want to work with the .social account.

    Does anyone have a fix for this ?

     

    I saw a reddit post on the r/virtualreality subreddit and wanted to share it:
    Link (redlib)


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