[–] 6 points 5 months ago (2 children)

I'm not trying to avoid frustration itself, of which there are many subtypes; you're talking to someone who loves FTL and Noita, which are among the most brutally tough roguelites in existence, haha.

There's a tremendous difference between the challenges posed in those games versus pixel-hunting in point-&-click games; while this game doesn't seem to impose literal pixel-hunting, the numerous soft locks sound certainly more aggravating, especially due to RNG (in a point-&-click?!).

The point-&-click Technobabylon—which mostly comprises a series of self-contained escape rooms(/buildings) to avoid sprawling misses of key, tiny items—is a great example of how to naturally solve this problem. I wished more point-&-click games followed its style.

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  • [–] 3 points 5 months ago

    I create my own Espanso autocorrect scripts based on my own common, repeated misspellings to reduce manual effort spent on dealing with squiggly lines. You don't usually have to keep checking vowels manually, by the way; you can just right-click the word and suggestions will arise.

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  • [–] 8 points 5 months ago* (4 children)

    This kind of review is what turns me off to the risk of buying and trying:

    Blade Runner is one of those adventure games that I somehow missed when it originally came out, and I've been hearing for years how good it is, but in reality... it's not. It's got all the stuff people hated about adventure games back in the day - events that can result in insta-death, "puzzles" that don't make sense in the narrative, countless ways to soft-lock your game...

    It's so infuriating to just be getting into the vibe of the game, only to loop back round every location, speak to every person, examine every clue, finally turn to a walkthrough, realize you did everything right but for whatever random bugged reason the characters who are supposed to spawn just sometimes don't spawn and there is nothing you can do. Searching online you can find message board posts going back almost 30 years complaining that they got stuck in some place or another and the only solution is to restart the game from the beginning and hope the random number generator doesn't mess up your playthrough again. Epic waste of time.

    I can totally see how you might get lucky and have a playthrough where there is no soft-lock, and have an awesome time. The graphics are excellent and the cyberpunk aesthetic is spot-on. But making an adventure game with random bugged elements is such a self-own, and the age of this one is no excuse - by 1997 LucasArts had already been putting out modern adventures for 5+ years! I can't really recommend this unless you are a massive Blade Runner fan, it's just too frustrating by today's standards.

    ... versus just watching someone who has already perfectly figured out the game play through it on YouTube, for free.

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  • [–] 6 points 5 months ago (2 children)

    Budgets and lack of time can unfortunately harm quality a fair bit. It makes me think of the anime movie Your Name, which would have had a way better ending if his studio wasn't strapped, Makoto Shinkai said; it wasn't what he had wanted.

    Well, at least it made a reappearance of need in Ganondorf's castle, I suppose...

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  • [–] 1 point 5 months ago

    That's not true because in the past if I couldn't figure it out then I just gave up. This at least gives me one more step to try; there were no skills to atrophy. I chiefly use it to achieve optional quality-of-life aspects, and only on a needs basis, <1x/wk.

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