Thanks! In fact, ambient light is controlled through Sky Contribution, so if it remains at its default maximum value, it's entirely driven by the sky shader's lighting. Of course, ambient light can also be controlled independently from a script. I'm actually using a script to control the DirectionalLight3D as well, simulating sunlight. And those transitions look pretty nice. Part two will be out in a week, and part three in two weeks. ๐
Good luck. ๐
Yeah, I don't say it's the best possible simulation. It could be a lot better. The point was to demonstrate the usage of the light() function, mostly.
You are welcome!
For example, because Line2D runs on the CPU, while a shader runs on the GPU (much faster). But of course, many effects can be achieved in different ways. I just happen to prefer shaders.
Good plan! ๐
Actually, it's based on a new game I've just released: Beyond The Space Wall I will update the store page soon. ๐
Thank you. ๐