Hello everybody! The effect I’ll be creating in this video originated as a combination of the algorithm used for rendering a 3D tunnel and several applications of so-called fractal Brownian motion, which I explored while working on some of my fractal shaders. And since I most likely didn’t explain anything clearly with that introduction, we’ll go through everything step by step.

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[–] [S] 3 points 1 year ago

Thank you. 😎

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