La psicologia dei fattori umani mi ha davvero colpito. Ci sono così tanti sistemi là fuori che sembrano non preoccuparsi affatto delle persone che interagiscono con loro, e questo dovrebbe cambiare. Così ho fatto un master in fattori umani, concentrandomi sulla sicurezza stradale. Poi, dopo aver lavorato per un po' di tempo per il governo neozelandese come scienziato della sicurezza stradale, ho scoperto che la ricerca sull'esperienza utente nei videogiochi esisteva anche all'interno dell'industria videoludica! Era un campo piuttosto nuovo all'epoca e il laboratorio più importante era Microsoft. Così ho scritto loro un messaggio e mi hanno risposto molto gentilmente, mi hanno sottoposto a un ciclo di colloqui e poi mi hanno fatto sapere, tra le altre cose, che avevo davvero bisogno di un dottorato di ricerca (ora non è più così, ma il campo era più nuovo all'epoca). Ne avevo sempre desiderato uno, così sono partito per i Paesi Bassi, ho conseguito un dottorato e, cosa ancora più importante, ho avuto la fortuna di trovare la mia compagna mentre ero in Europa!

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4 comments in c/games@sh.itjust.works view that post
[–] 10 points 1 year ago (3 children)

Also we really shouldn't be using drug metaphors in general when talking about games.

This and the title seems disingenuous to me. A dopamine rush or hit is not a drug metaphor but a reference to body chemistry in response to something that happens in a game.

Please correct me if I'm wrong

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  • [–] 3 points 1 year ago

    I wouldn't be surprised if it turns out that anything "rewarding" doesn't necessarily affect dopamine chemistry the way we used to talk about regarding game mechanics. After all, I'm not an expert in neurobiology, it might very well be the case that "dopamine rush" is a meme that simply takes a vague intuition of "dopamine is related to feeling of reward in the brain" to the absolute just for the sake of convenience of rhetoric device. But in reality, those things are more nuanced than that. There are many other neurotransmitters, neuromediators and in general things involved in brain signalling like serotonine, epinephrine, norepinephrine, etc, many of which are involved together in any "rewarding game situation" and interact in complex ways. To try to put it in more simple terms, the way you killed a bunch of goblins, the music that was on background, the scenery and palette, and the chest you open that they were guarding, affects dozens upon dozens of neuromediators that all interplay together in complex ways and form your experience, the way you feel, and gamers usually just ignore all that, focus only on the chest part and say "dopamine". While in reality even the chest part alone isn't just dopamine, and reward circuitry also isn't just dopamine alone, and experiencing it is different depending on what you experience before/after and in parallel, and so on. What I didn't like about the article is that it's not about this topic at all and barely mentions it, basically there is a single sentence on it, but it's used for the sake of clickbait title.

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  • [–] 2 points 1 year ago (1 child)

    Dopaminergic neurons are more related to learning than feeling good.

    There are some extra-synaptic neuro messenger molecules like enkephalin that reduce pain and increase feel-good but they hit opioid receptors and they are boring peptides so they don't get TED talks.

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