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[–] 94 points 7 months ago* (last edited 7 months ago) (8 children)

Unironically this is my first thought when I really learnt the rules of drinking games. I thought "people like to drink but you drink when you lose???"

Yes I am great at parties why do you ask?

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  • [–] 102 points 7 months ago (3 children)

    That's why I like drinking games that punish the winner, it's a self balancing effect! In college we used to do fighting game nights and winner kept playing and did a shot. Pretty quickly everyone got to a similar skill level

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  • [–] 2 points 7 months ago

    the only drinking game i understand is "let's watch a terrible movie and drink everything some specific dumb thing happens", that's inherently fun with friends and just gets funnier and funnier as everyone becomes borderline delirious

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  • [–] 54 points 7 months ago (2 children)

    This is my primary critique of female protagonist h-games that lock all their h-content behind failure states like losing combat. It puts the hentai at odds with the gameplay.

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  • [–] 2 points 7 months ago (1 child)

    i will never understand stuff that is just porn but worse, like all the anime with "fanservice".
    Shit or jack off get off the pot, either make non-horny anime or go all in and make something people can enjoy both before and after post-nut clarity.

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  • [–] 30 points 7 months ago

    Accurate for most other eroge too tbh.

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  • [–] 29 points 7 months ago (2 children)

    So clearly we need more games where the sex scenes are a reward for playing correctly, and making mistakes results in less exciting events

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  • [–] 36 points 7 months ago (2 children)

    Yeah but eventually you need to progress in order to unlock new scenarios that can be failed, therefore unlocking new "bad" endings.

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  • [–] 25 points 7 months ago (1 child)

    Honestly, the ludonarrative parallels to the experience of a sub are impeccable. The label of "failure" is a reward in-and-of itself and tying it to the actual game experience of failure fills the same role as pain or bondage in BDSM. Yet, like a comic artist needing to learn how to draw well in order to be able to draw "messily" well, a sub has to learn how to navigate their sexual life with skill so they can learn to "fail" in new and more hot ways. The player enjoys their liberty and "competence" all the more knowing that at any point the game designer can yank the chain and make them eat dirt.

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  • [–] 12 points 7 months ago

    me playing changed...

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  • [–] 11 points 7 months ago

    Fail once to see it, triumph on the second attempt to see some more.

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  • [–] 6 points 7 months ago

    Something, something, something... Pathologic.

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  • [–] 3 points 7 months ago

    Clearly someone never played a certain Atelier series title.

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