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[–] 166 points 10 months ago (9 children)

How dare users have control of their own hardware!

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  • [–] 44 points 10 months ago (1 child)

    Silly consumer, you don’t own anything! You’ll take your license and follow these terms.

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  • [–] 4 points 10 months ago

    The licence over 100 pages long, with deliberately convoluted language no one ever expects you to read. Some services even block you from accepting if you haven't scrolled to the end, but then most give a "Skip to bottom" button!

    And since most EULAs are not grounded in reality and as such unworkable, they're pretty much just a scare tactic.

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  • [–] 9 points 10 months ago (4 children)

    tbf, most Consoles sold at a Loss, so Consoles would have to become more expensive if that wasn't the case.

    Just join the PC Masterrace

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  • [–] 7 points 10 months ago* (1 child)

    I'd rather pay more money for a freer system but that option isn't offered. Either I'm too niche or locking users down is more valuable than raw sales profit (or both).

    I've not bought a console since they got internet and needed updates. Been Windows-free for a while too.

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  • [–] 73 points 10 months ago (16 children)

    I wonder if PS5 emulation would be less troublesome than PS3 due to it being closer to the regular PC iirc.

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  • [–] 104 points 10 months ago (2 children)

    That's a lot of work to play the like two games that aren't already on PC

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  • [–] 35 points 10 months ago (1 child)

    Some of those on PC are under Denuvo, are different versions than console releases, not to say PS5 plays PS4 games too.

    One of my main gripes with PC releases is that they almost never translate offline co-op playability, from GTA San Andreas (yeah) to recent Borderlands titles.

    Besides, I do love a chance to deny temporal/permanent exclusives and half-baked ports my money, not for I'd play them, but for Sony and the likes knowing this tactic is not working anymore.

    Ah, and Bloodborne. I hated Dark Souls, but the drive of that game is wild.

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  • [–] 29 points 10 months ago*

    Ah, and Bloodborne. I hated Dark Souls, but the drive of that game is wild.

    If you aren't aware, ShadPS4 is advancing at a bonkers rate. I did a full Bloodborne playthrough last month at 4K60 with very little friction. You can even turn off the chromatic aberration and replace the FXAA(?) with TAA

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  • [–] 34 points 10 months ago (5 children)

    I'm not particularly deep into the emulation scene or even a dev with actual knowledge. But from what i've read over the years X86 doesnt have to be a beneficial because the instruction set is ridiculously big and complex. While the chips are based off of PC hardware there still is a lot of custom fuckery going on which isnt publicly documented.

    Prominent example is to look at the state of OG XBOX emulation vs PS2. Based on a Pentium 3 and some semi custom Nvidia GPU of that time and you would expect it to be perfectly emulateable. But even after almost 25 years xbox emulation is still in a rough spot. While PS2 emulation with its weird custom architecture thrives.

    Widespread interest in a plattform is probably a far more important factor.

    With that said PS4 emulation is already pretty mature considering how young the shad4 project is. Even though its also x86, but they're using an approach more like WINE i think(!).

    PS5 has almost no exclusives though. Like GT7, Astrobot aaand uh? I dont see put effort into it too soon.

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  • [–] 18 points 10 months ago (2 children)

    When I was in grad school, I had to take an Intel assembler class, and the manual for their x86 instructions was over 1000 pages. It's insane.

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  • [–] 11 points 10 months ago (6 children)

    PS5 emulation is a long ways off, because you generally need 2X faster processor to emulate any console processor.

    PS5 has the same x86-64 CPU architecture as PC, but you still need 2X faster graphics card to emulate those fancy raytracing units.

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  • [–] 5 points 10 months ago (1 child)

    I dont think you can put a general number on that. But even if you do 2x is way to slow. Try maybe atleast 5-10x.

    You can emulate a SNES so accuratly that you need atleast 2,4ghz to run the emulator at all.

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  • [–] 4 points 10 months ago

    Tbh, modern consoles are less about hardware level accuracy anyway.

    More the gist of what it's trying to draw and then translating that to modern GPU hardware. Where things like the SNES or Amiga had a lot of weird timing things going on.

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  • [–] 4 points 10 months ago (1 child)

    Would there still be a 2x multiplier? PS3 was weird, but does it translate to future Sony systems too?

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  • [–] 24 points 10 months ago (2 children)

    Blood born remastered PC port 2027?

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  • [–] 15 points 10 months ago* (4 children)

    I wonder if now is the time to get a PS5, under the assumption that ones produced in the future will have a different root key and thus be non-exploitable. I have a Xbox now but that platform is dead in the water. And Steam Machines will be hideously expensive due to insane hardware prices.

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  • [–] 5 points 10 months ago (1 child)

    Does anyone else get a certificate warning when visiting this site?

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  • [–] 4 points 10 months ago

    Is this a good moment to buy a cd reader for ps5 slim?

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  • [–] 1 point 10 months ago (1 child)

    This is probably going to encourage Sony to go the Apple route and start making their own silicon so they have full control.

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