Been using the Rust bindings for Godot and finally settled on a nice workflow with a good combination of Rust and Gdscript ๐Ÿ˜บ just wanted to share somewhere! ๐Ÿ˜ธ

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[โ€“] 14 points 1 year ago (4 children)
  • [โ€“] 9 points 1 year ago (2 children)

    That was hands down the funniest thing about this video - when he turned around and had a fully realized butthole I couldn't stop laughing

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  • [โ€“] 13 points 1 year ago (3 children)

    This looks fun. But you can't drop 'titanfall-esque' and then not have giant mechas. At least have a bonus round where you blow shit up with cat lasers in a neko-mecha

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  • [โ€“] 9 points 1 year ago (2 children)

    Now we want a cat mech game. But the cats never actually fight they just get very close to each other and then go, mrrrrrrrroooooo

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  • [โ€“] 8 points 1 year ago (1 child)

    I love Titanfall's out-of-mech experience, so this looks great. Don't forget the ground slides as well.

    Even if you just made some time trial gauntlets, this looks like it would be really fun.

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  • [โ€“] 6 points 1 year ago (1 child)

    Does it float because it's a balloon cat or because of the jetpacks? ๐Ÿ˜ธ

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  • This is fantastic.

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  • [โ€“] 4 points 1 year ago* (3 children)
  • [โ€“] 4 points 1 year ago

    Looks like fun!

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  • [โ€“] 3 points 1 year ago

    Great little demo!

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  • [โ€“] 3 points 1 year ago

    That's so cool!

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