i mean, if i was the referee, and they weren't in that architecturally precarious situation, i'd think that's a mighty fine solution to the puzzle, actually.
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I bet nobody has tried to just open the door.
It was sealed with magic (I had detect magic going) and no handles, locks or visible seals
Look, I get it, it's embarrassing to try and pull a push door. It doesn't mean it's witchcraft. Just try pushing!
No lock, no handle, how does it open?
So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself
The worst one would be a petrified tree. They're a massive cylinder that looks like the roof of the cave, and then it falls loose and smashes you.
Aren't stalactites made of soft material?
Just pickaxe your way beside the door. Heck, an axe may work if you don't mind destroying it in the process.
If you have spell for creating water somehow, use Roman technique of making a campfire against wall, letting it warm up and the splashi g it with water to crack it.
There's so many ways to be a menace to DM xD
How the fuck are they "in" a stalactite?
I mean, it says "giant" right before it.
where do they serve hollow stalactites, i wonder🤔
Nowhere, you gotta DIY them. Just like houses and, you know, civilization in general.
Best guess? Directly above hollow stalagmites. 🤷🏼♂️
The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style.

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