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[–] 11 points 1 year ago (3 children)

I think that the story arc they told ends wonderfully and needs no sequel, the world they have built, on the other hand, deserves more stories to be told and I will be waiting eagerly for them.

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  • [–] 4 points 1 year ago (1 child)

    There is room for a DLC that revamps some of the stuff that's lacking, I think. The campfire scenes where you improve relationships for example are extremely bare bones and mostly bad, full of "telling, not showing". I understand that it was a budget limitation and it's one of the places where the game's AA nature shows, but going back and actually animating and recording these into full fledged scenes would add a lot.

    I also think Act 3 could use some restructuring and the companion quests be more naturally integrated into the main story.

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  • [–] 4 points 1 year ago

    There’s definitely some rough spots, as well as some hints of changes to the storyline and possibly planned endings, but I don’t think the latter will be touched and I would be surprised to see structural changes to the story at this point. That being said, I could potentially see some side story content, but I am uncertain what form it’d take.

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  • [–] 3 points 1 year ago

    "Clair Obscur is the franchise name," says Broche. "Expedition 33 is one of the stories that we want to tell in this franchise. Exactly what it will look like and what the concept will be is still too soon to announce, but what is sure is that this is not the end of the Clair Obscur franchise."

    Looking forward to Clair Obscur: December 33 for whatever is going on with the Writers.

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  • 10 comments in c/games@lemmy.world view that post
    [–] 20 points 1 year ago (8 children)

    I just bought the game and started playing this weekend. I'm still pretty early so I assume it'll get harder later, but the combat is already a lot more fun than I thought it would be when I read the description. And the Victorian french vibes are immaculate.

    I can see why people love this game so much

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  • [–] 4 points 1 year ago* (last edited 1 year ago) (1 child)

    It does get harder later, I had to leave areas to level some more/rebuild characters. Some areas are just weak/strong Vs some builds too.

    I still haven't finished it either, actually act 2 seems to go on forever (don't even know if it's the last act).

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  • [–] [S] 3 points 1 year ago

    The game play does get harder with harder patterns of course but you also start getting more tools to counter them but I would suggest not going full bore theory craft breaking the game in Act 3, save it for NG+, which I would actually recommend for this game to really see the a plot in a very new light with your broken characters.

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  • [–] 1 point 1 year ago (3 children)

    I’m enjoying it but it quite hasnt gripped me like people say. I was expecting more? I don’t know what Inwss expecting though the combat is enjoyable. I recon I’m about halfway through it.

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  • [–] 1 point 1 year ago (2 children)

    Our of curiosity - are you getting involved in the dialogue/story or are you there mostly for the mechanics/combat?

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  • [–] 2 points 1 year ago (1 child)

    I’m in for the story. The combat is ok I guess. I like turn based and I like souls games but this system feels somewhat unfair to me, it is almost inevitable for me not to take hits when fighting an enemy for the first time.

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  • [–] 1 point 1 year ago

    It takes time to learn their move set, that's one of the joys of the game. You can make the experience as easy or hard on yourself as you like via the settings. I recommend dodging vs parrying until you keep seeing perfect dodges. There is a challenge in Expedition 33 that pushed me to my gaming limits and I loved every second of it! Enjoy!

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  • [–] 2 points 1 year ago

    Yeah I would have been surprised if it stayed a one-and-done. It was a breakout hit so they'll definitely try to sell more of it.

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