Less than a week after its November 5 launch, The Legend of Zelda: Ocarina of Time has already sold over 5.2 million units worldwide on Switch 2, with 810,000 of those coming from Japan. Nintendo says that’s the highest global sales total for any Nintendo-published Switch 2 game in its first four days, including both…

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[–] 8 points 1 day ago* (last edited 1 day ago) (1 child)

For all that noise criticizing remakes, they sure seem to sell anyway…

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  • [–] 1 point 21 hours ago (2 children)

    Hopefully one day they'll do A Link to the Past, but I don't think they can improve on it very much. That's the thing about Ocarina of Time: it's a beloved game, but it was hobbled by shitty hardware. The game looked good for its time, but if it had been on PlayStation, with the best graphics on that system, it would have looked better, but you'd have slightly longer loading times. Neither is ideal, but the PlayStation one would play better today. You can't really improve N64's muddy graphics. You can fix its ass backwards controls with an emulator or the Ship of Harkinian port. So the remake is a good thing.

    Meanwhile, A Link to the Past is still the best Zelda game, with graphics they really don't need to improve, controls that aren't backwards, that make sense, and there are ROM hacks that fix a couple minor annoyances with it (like not being able to turn while dashing, or certain inventory items being "stacked"), and update the translations, which were kinda bad back then, and religiously/politically motivated. (Yep. I mean the original title was Triforce of the Gods but Nintendo of America shied away from anything involving religion, so they demanded it be changed.)

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  • [–] 1 point 20 hours ago (1 child)

    Whew. For a second there, I confused ALttP with "Zelda II" 😅🤢

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  • [–] 2 points 5 hours ago

    I'm an unapologetic fan of Zelda II as well, but I wouldn't call it one of the best Zelda games. It was harder than the first one, and definitely harder than A Link to the Past (which wasn't hard). If you want A Link to the Past but hard, play The Minish Cap. Kind of the same thing, plus the shrink mechanic. It has an unfair but not-too-difficult boss fight (you need to get behind a boss and it rotates faster than you can move, and you can't slow it down), and the ending is like three super hard bosses with no breaks or health refills. Then again, Capcom made that game, not Nintendo. A Link Between Worlds was a harder A Link to the Past (and was a direct sequel to it), but it wasn't quite as hard as The Minish Cap. The Adventures of Link is harder than either of them, though. But, if you have a Switch and a Switch Online pass, you can play a cheat version which maxes your levels. That at least makes the game a bit more fair. It's still hard, though. (I also think a lot of people early on failed to grasp that you did not have to complete temples. We did so because that was how we were trained to game. We weren't trained to min/max levels, and Zelda II was made to be played differently. Since each temple raises you a full level, you were meant to only get the items in the temples and then leave. There's a certain level, when you're X (X = number of temples) levels shy of max, that's when you go back to Temple 1 and beat Horse Head. That brings you up to X-1 from max and you get a stat boost. Rinse and repeat. Makes the game a bit easier at the tail end. Of course, having everything maxed means you can tackle those bosses whenever you want, and none are too difficult. (I wonder if you could get high jump and downward thrust, and just bounce on Horse Head until he dies. Probably. But he's not that hard to play normally once you realise you can only strike his head.)

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