My wife and I recently released our first game, a short point and click time loop mystery, all made by hand. (It's open source too!)

I just wanted to say that I really appreciated seeing this community come up in my feed. I don't post much on lemmy, but recently my brother gave us feedback after trying out our game.

He felt like we could have made a much better game if we "embraced AI tools"

Two direct quotes: "I think it is an insane time to try to make a video game a success unless you are embracing current AI tools. The market is about to be flooded with 100x as many games as before, and yeah sure 90% of them will be slop, but the 10% of 'real developers' who start use modern AI tools will make games that are 10x better than they could have a year ago"

"our generation was given the idea that if you follow your dreams, and do what you love, and put something out there that you are proud of, that people will buy it, and that is just not how the world works"

It was heart breaking. We hadn't even asked for feedback or anything, we just shared a key with him because we wanted to share the joy of having made something.

Anyways, I won't rant more but I wanted just to share my recent experience and I look forward to seeing more human games

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[–] 9 points 2 weeks ago (1 child)

Your brother is wrong. If I saw AI anywhere near this is have downvoted and moved on already. I couldn't give a fuck about some AI slop game, it's meaningless.

Choosing to hand craft a niche game right now shows an immense amount of courage

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  • [–] 4 points 2 weeks ago (1 child)

    This is so cool! I wish you both the best!

    It's open source too!

    This is also cool as well. Could you share the repo?

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  • [–] 4 points 2 weeks ago (1 child)

    It would have looked awful with AI assets. I like what you have done.

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  • [–] 3 points 2 weeks ago (1 child)

    This looks freaking AMAZING! Definitely picking it up 💝

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  • [–] 3 points 2 weeks ago (1 child)

    I'll definitely grab a copy. Out of curiosity, how much of that $7 does Steam take? I prefer to buy through GOG whenever possible.

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  • [–] [S] 2 points 2 weeks ago

    Thank you!

    Steam takes a 30% cut of each sale.

    We're also available on Itch.io (https://wandering-door-games.itch.io/aster-pebble-and-the-case-of-bad-bureaucracy) which only takes a 10% cut if you aren't a fan of Steam.

    In terms of GOG, we applied to get Aster on there a while before our release, but at the time for whatever reason they never replied to us.

    We thought maybe once we had our first 10 reviews on Steam to get a review score calculated to show what people thought about our game, we could re-apply and hopefully get on GOG too.

    However we thought that would happen closer to release but so far we've only gotten 9 reviews from people who bought the game so we ended up not following through with GOG again yet 😅

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  • [–] 2 points 1 day ago

    Hey dev! I’m working on my first game now and had a similar crisis. That it would be faster but I wouldn’t feel good about it because there is a passion and art to game dev (even coding). I look forward to your next human crafted games. I will be right behind you!

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