Added SteamVR on Meta Quest 3 and 3S from the standard APK. Quest headsets are detected automatically and get their own driver defaults. Immersive SteamVR runs through a native OpenXR activity with headset tracking, Touch controllers and haptics, and SteamVR's dashboard and Steam library work in VR.

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[–] 4 points 3 weeks ago (4 children)

I'm still bitter that most budget phones run Mali instead of Adreno - which means I literally can't afford to run this app at the moment

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  • [–] [S] 4 points 3 weeks ago (1 child)
  • [–] 1 point 2 weeks ago

    Runs new Vegas on a pixel. Haven't really gave it a solid testing but turning down all the settings besides view/lod it seems to run decent enough so far. Few newer friendslop games i tested don't even run past the main menu so I'm guessing most xbox360/ps3 era games will probably work.

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  • [–] 2 points 2 weeks ago (1 child)

    Cool. How is this different than GameNative? They both seem pretty popular.

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  • [–] 1 point 2 weeks ago

    For those that are wondering, it appears to be using a type of chroot which Termux also uses, called PRoot. So it's not running in a VM, but proots apparently have their own performance issues. But it is full SteamOS, effectively.

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