I want someone to come up with a single example where a company lowered prices on a product without reducing its original size.
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It won't.
Driving costs down doesn't drive prices down. You may see prices stabilize and see more sales, but as you see today the digital and physical prices are the same for the first few months/years. With digital you are at the mercy of Sony, with physical you're at the mercy of the retailer.
The only time Sony offered anything to the user as a charity was free online play and PS+ was $40 a year, but that's because they were losing the console war with poor PS3 sales. There's no incentive for Sony to do anything for the consumer.
While it certainly would lower the cost of producing and distributing the games, anyone with half a brain will realize those savings will absolutely not be passed down to the consumer. PC games have been purely digital since the late 2000's and they have actually gone UP in price.
This theory posits that it will force full-priced games to trend downwards, and points to the trajectory of Final Fantasy XVI’s costs on Steam to illustrate that when it budges, it budges further down.
Bro really said that because the cost goes down on Steam (due to not being a monopoly) that means that making PlayStation a monopoly (be getting rid of second hand games) would also make the prices go down?
Steam being digital isn't the relevant part, there'd be nothing wrong with PlayStation being all digital...
If that didn't make it a monopoly
He's logic is predicated on publishers being able to sell Steam keys on their own without paying Steam because it didn't "sell" thru Steam's storefront.
And I'm pretty sure even a "steam box" doesn't lock it to Steam store only.
This article isnt for people buying games, it's rationale for Sony investors to ignore how bad this will be. It's PR
“Current prices are tied to retail. Without physical discs holding digital hostage we’ll see a larger spectrum of pricing similar to steam.”
Too many people think prices are based on what the product costs to sell, instead of what customers are willing to pay. The former simply sets a minimum price.
Digital game store breaks traditional supply/demand curves. Their supply is functionally infinite.
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