There is no joy without pain.
This guy gets it.
There is no joy without pain.
This guy gets it.
The difficulty ratings most of the listed stuff for me would be at least 8/10 up to 10/10. I mean this guy rates Threaded Virtual Machine as 6/10 and just takes 1 week to do it. Why isn't x86 OS kernel or a Compiler for a C-like not a difficulty of 10/10? There is no task this guy rated as 9 or 10/10 difficulty. I don't know who the audience for this guys blog is, but its way above my head.
Same here, much too ambitious/low-level for me. I haven't done enough though, TBH (currently stalled, for a few reasons). I did complete my last project though (~150 LoC minesweeper clone, Godot+bindings, no UI except win/lose screen, and I did simplify and pick my features).
some of my project ideas
This assumes I can figure out how to do these at high-level (using libraries, not writing mesh stuff completely from scratch).
EDIT, an extra:
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Even those might be more-than-a-few completed simple projects away for me (if I can get that far), though.
I was going to say voxel stuff isn't such a bad idea, though when searching I did find a voxel editor with smoothing which is the one thing I'd want there (not quite sure about it using ASCII).
The 1.44MB thing has made me think about stuff like Raylib again, though a while back I actually made a toy-like polygon text format+loader but wasn't quite happy as it's sort of in catch-22 territory (usage complicated by 2 polygon types w/different capabilities+windings, if that weren't an issue an editor still might be nice).
I likely will stay with Godot for 3D, moving on to something simpler (like Raylib) especially when I have a set of models that look good unshaded.
I've always wanted to write a chess engine.
I might steal that idea
There is the excellent chess programming wiki, but unfortunately it does error 503 for me right now.
Here is the archive: https://web.archive.org/web/20250302091125/https://www.chessprogramming.org/Main_Page
Main site: https://www.chessprogramming.org/Main_Page
It has some pretty good resources to get started, and all the techniques being used.
EDIT: It's back!!! And Lichess is doing the hosting.
If visual explanations help you then I can highly recommend Sebastian Lague's video series on chess engines where he iteratively builds one himself and finally ends up organizing a tournament.
His other content is top notch as well.
I love this site !!
I have always wanted to make something but its just so time consuming. I also dont have ideas for something that isnt complex. ...and I refuse to use an llm to do it, for me thats fake and not real learning.
Upvote for recommendation to make a GBA game. GBA is seriously a joy to dev for.
I always write toy software. I derive joy from writing in G'MIC.
Aggressively avoid over-engineering, restrict yourself to only whatever code is necessary to achieve your goal.
I have to repeatedly tell myself this when building out prototypes. It's surprisingly difficult to not get lost in the weeds doing something not immediately necessary like setting up CI/CD or modularizing components.
I guess, this is different from automating a part of your workflow every so often, in that you don't yet know the surrounding context. It is the point to just dick around with some new context for a bit.
And if you get bored of it, i.e. you've learned enough about the new context, then you can just archive the repo and move on, because you don't actually need it as a solution.
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