Not taking any sides here. But as a developer this isn't really a new thing? So if there is a danger of people being done with your game in 2 hours, maybe rather release it on itch.io or wherever? I understand that may not look as attractive, seeing how Steam dominates the market, but it may still lead to you keeping more money from sales.
Steam could however make an exception for short games, but probably this would open some other weird loopholes too that I cannot think of.
Unlike what the article says, I think even at a sales price of 3 dollars I would not be happy to pay for a game lasting less than 2 hours and chances are that all refunders have similar thoughts. Not a fair comparison, but I just got Hollow Knight in the summer sale close to what this game is costing full price.
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