I enjoy both turn-based and action combat. I like how turn-based combat allows for some strategies without being overly complex like in most TRPG.

I was a big fan of Final Fantasy 7 OG, but I can't get into FF7 remake mainly because of the hybrid combat. I would rather have it turn-based like in the original.

Turn-based games I like:
Final Fantasy 5,6,7,9,10. Dragon Quest series, Earthbound, Chrono Trigger, Super Mario RPG

Action-based RPG I like:
Fallout 3, Mass Effect, Skyrim

How do you feel about turn-based combat? Should more modern games adopt it, or is it best left as a thing of the past?
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[–] 1 point 1 year ago

There is definitely depth to the combat. I think all of the unique passives and sequential effects really add up. Do I want to use my last skill point on a buff that lets my DPS unleash an unholy combo, or should I heal now? Etc etc

This ultimately ends up addressing what other commenters here have said about not just mashing "attack" forever in final fantasy. If you just use basic attack in Honkai Star Rail, you will mostly lose and sometimes be there for hours in a single battle.

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