Is there any game people play because the turn-based combat is awesome even though the story sucks?
most of the traditional roguelike genre lacks any kinda story beyond "well, you're an adventurer in a dungeon", the gameplay is exclusively turn-based with positioning, build planning, emergent gameplay and risk management at the heart of it.
the only thing, roguelikes don't have modal combat of JRPGs. NO-SKIN and Darkest Dungeon are the greatest examples of modal turn-based combat for me.