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[–] 10 points 1 year ago (4 children)

I agree to some extent. Elden Ring had little reason not to support ultrawide resolutions, but games that are very ui heavy, like the persona series, would require a significant amount of work to scale to the less common ratios. Ultimately, those of us who run oddball aspect ratios (anything but 16:9 these days) make up very little of the market share, so I get why some don't support them.

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  • [–] 7 points 1 year ago

    I don't see why games cannot be updated to use a dynamically scaling bounding box for UI.

    In the past, games used to already have this for overscan protection. The user was able to move and scale the UI slightly to correct for it and the UI would scale properly based on that setting. Nowadays, they would need to add an achor property to UI elements to say which corner of the screen to follow, so I understand it may be a lot of work to update existing games, but in many game engines this is already a 1-click option.

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  • [–] 1 point 1 year ago

    Elden Ring also does not have cross platform multiplayer. The option about crossplay in the options controls whether or not you are matched with everyone in the world or just your local region.

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