▲ 918 ▼ Simple Optimization Trick (lemmy.zip) submitted 1 year ago by Maven@lemmy.zip to c/programmer_humor@programming.dev 54 comments fedilink hide all child comments
[–] SubArcticTundra@lemmy.ml 38 points 1 year ago* (last edited 1 year ago) (4 children) And most startlingly: no git Edit: y'all're right, version control is for wimps. What's life without some adrenaline? permalink fedilink source hideshow 4 child comments replies: [–] PhobosAnomaly@feddit.uk 48 points 1 year ago* Who needs git when you have a B: drive and a Save As command for tycoon43.asm Version control? You mean this? permalink fedilink source parent [–] potoo22@programming.dev 16 points 1 year ago* ./src ./src_1998_11_05_added_people_swimming ./src_1998_11_06_added_death_mechanics ./src_1998_11_06_0_removed_swimming_lol permalink fedilink source parent [–] qjkxbmwvz@startrek.website 11 points 1 year ago (1 child) Did the developer use any version control though? SCCS has been around since the early 70s, RCS and CVS since the 80s. The tools definitely existed. Also, it was a single dev, which makes SCM significantly simpler! permalink fedilink source parent hideshow 1 child comment replies: [–] bandwidthcrisis@lemmy.world 7 points 1 year ago In my experience (some games in z80 and 68000 in the early 90s), version control wasn't considered until mid-90s sometime, and at first wasn't trusted. There were network backups, but I don't know if they had revisions. Merging seemed like it couldn't possibly work well, so we would try to have separate ownership of different files. Although there would be only a handful of programmers on a team, so that was easy. Prior to that, backup and versioning was manually handing a floppy or two to someone each week. permalink fedilink source parent
[–] PhobosAnomaly@feddit.uk 48 points 1 year ago* Who needs git when you have a B: drive and a Save As command for tycoon43.asm Version control? You mean this? permalink fedilink source parent
[–] potoo22@programming.dev 16 points 1 year ago* ./src ./src_1998_11_05_added_people_swimming ./src_1998_11_06_added_death_mechanics ./src_1998_11_06_0_removed_swimming_lol permalink fedilink source parent
[–] qjkxbmwvz@startrek.website 11 points 1 year ago (1 child) Did the developer use any version control though? SCCS has been around since the early 70s, RCS and CVS since the 80s. The tools definitely existed. Also, it was a single dev, which makes SCM significantly simpler! permalink fedilink source parent hideshow 1 child comment replies: [–] bandwidthcrisis@lemmy.world 7 points 1 year ago In my experience (some games in z80 and 68000 in the early 90s), version control wasn't considered until mid-90s sometime, and at first wasn't trusted. There were network backups, but I don't know if they had revisions. Merging seemed like it couldn't possibly work well, so we would try to have separate ownership of different files. Although there would be only a handful of programmers on a team, so that was easy. Prior to that, backup and versioning was manually handing a floppy or two to someone each week. permalink fedilink source parent
[–] bandwidthcrisis@lemmy.world 7 points 1 year ago In my experience (some games in z80 and 68000 in the early 90s), version control wasn't considered until mid-90s sometime, and at first wasn't trusted. There were network backups, but I don't know if they had revisions. Merging seemed like it couldn't possibly work well, so we would try to have separate ownership of different files. Although there would be only a handful of programmers on a team, so that was easy. Prior to that, backup and versioning was manually handing a floppy or two to someone each week. permalink fedilink source parent