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[–] 3 points 3 hours ago (1 child)

The PS3 was hell to code for. It was a completely unique architecture unlike anything else on the market. In a time where multi threading was in its infancy, the Cell processor required coding for 7 different threads on less individually capable cores. It had advantages like being able to dedicate entire pipelines to specific cores, preventing things from getting bogged down fewer main threads, but it required very specific development that wasn't useful anywhere else.

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  • [–] 1 point 2 hours ago

    yeah I doubt many developers were able to completely wrap their head around such complications. If I recall correctly there were games, like Crysis and RDR, that even ran at resolutions lower than 720p in order to meet a viable framerate (which still meant occasional dips to the 15-20s)

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