The PS3 was hell to code for. It was a completely unique architecture unlike anything else on the market. In a time where multi threading was in its infancy, the Cell processor required coding for 7 different threads on less individually capable cores. It had advantages like being able to dedicate entire pipelines to specific cores, preventing things from getting bogged down fewer main threads, but it required very specific development that wasn't useful anywhere else.
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
replies: