I for one, love it.

Pvp isn't necessary to be qualified an extraction game.

Balance however, is super important for PVE extraction games. Ever moreso I think than PVP as to little challenge leads to boredom.

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[–] 1 point 8 hours ago (5 children)

I don't love the genre but I have played The Circle, Arc Raiders and Marathon, plus the DMZ mode in CoD.

I don't think PvE modes are a good thing and don't remove issues with griefing or bad behaviour.

Arc Raiders for example was full of players waiting for a player with a key to come along so they could run in and grab loot from high value areas without any recourse.

The positive vibes and community feeling you get in Arc is because the risk is there of someone shooting you on site, but the bond of trust feels so much more impactful when you get along.

Obviously it's devastating when you get stabbed in the back, but to me it's like Dark Souls, Prepare to Die.

Getting jumped is an issue in PvP, but that can be tweaked with Time to Kill adjustments and better game awareness.

PvE just takes away the value of these encounters, or turns the game into a looter shooter?

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  • [–] [S] 1 point 7 hours ago (4 children)

    Pvp is not necessary to make a good extraction game.

    Propper balance is.

    The issue with arc raiders pve were many, the first being that there was no separation between pvp and pve, which just meant all the toxic pvp players went into pve to grief anyways.

    Then as you said, people would wait there for keys because they'd farm items to take into pvp.

    You have to seperate and properly balance pve.

    There need to be less raiders per map in pve to make encounters feel more random, and stop 20 players being in matches all going for the same 5 key rooms.

    There are a ton of ways to fix arcs pve problems, you just have to be a little creative.

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  • [–] 1 point 3 hours ago (3 children)

    Without making the ARC infuriatingly hard to fight I don't see how you can balance it reasonably. Another part what PvP added to ARC was that you didn't want to engage the ARC unless you had to because it told everyone you where you were, it reduces your situational awareness because you're focused on the threat not the surroundings and makes you a prime target to get jumped because you're also stuck fighting the ARC. ARC left alone also turned into your alarm if someone else got caught by them.

    I'm PvE nobody cares, you just blast every ARC you see because the negatives of fighting the ARC are vastly outweighed by the positives.

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  • [–] [S] 1 point 3 hours ago (1 child)

    People also definitely feel safety in numbers because the default player count is way way too high, that can't be ignored.

    Also nah, Arc wouldn't need to be that much more dangerous to be in a good spot. There's plenty of room here.

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  • [–] 1 point 2 hours ago

    Almost every ARC, including giant ones like the queen, can be solod. Big ARCs like the bastion can easily be killed multiple times in a round if you've prepped to take them down.

    If you know what you're doing ARC are not a threat.

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  • [–] [S] 1 point 3 hours ago

    Yea I don't disagree. The very first thing I'd do in a PVE mode is cap the players at 12 per raid.

    Right now it's anywhere from 12-25 depending and that's way way too many in a PvE lobby.

    That tips the scales completely in favor of raiders already and any adjustments made to Arc with that many players at the base would be stupid.

    There's definitely room to make pve work, there are plenty of things you can do especially if they make it a separate character altogether from PvP.

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