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[–] 6 points 12 hours ago (2 children)

There is no helping any studio that started work on a game and choosing unity after the "per game install fee" saga in 2023.

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  • [–] 2 points 7 hours ago (1 child)

    Per install? Is that for each time you install it or each user? How do you even count an install? You can just run a game from a folder. Is copy/paste an install, what about moving a folder, or switch a drive to another PC?

    Oh well, Rimworld is probably the game I play most using unity and they are moving away from it.

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  • [–] 3 points 6 hours ago*

    Yeah you've basically hit the nail on the head on why it was a disaster.

    Unity wanted to charge devs for every install by every customer. Not copies sold. Not revenue.

    Every "install".

    It made no sense, and was either impossible, or a privacy nightmare to implement.

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