The stranger says you can trust him with the money
Player: I want to roll insight
(dm hidden roll: deception: 15)
Insight 14 -> “you aren’t sure he’s lying, but you feel very uneasy trusting him”
Insight 5 -> “you really can’t read his expression”
Insight 16 -> “you aren’t totally sure, but you think he’s going to betray you”
Insight 19 -> “yeah this guy is totally going to rip you off”
The game not being interesting is largely a DM problem regardless of the framework you use.