Apparently, Valve keeps getting builds that were never run through Steam at all, which is how games end up with broken launch options or missing depots.

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[–] 33 points 6 days ago (3 children)

I was about to say this just saved some test engineers' jobs

But then realised it's an easily written post-deploy test automation stage stuck onto the end of the release pipeline

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  • [–] 21 points 6 days ago (2 children)

    That'll still fix the problem it's intending to solve - games that don't launch

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  • [–] 5 points 5 days ago (1 child)

    As long as the developer uses a different PC with a different user account name. Otherwise it can still suffer from "it works on my PC" syndrome because they used resources that are local to their device and not included in the game

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  • [–] 6 points 5 days ago

    I've not heard of release pipelines running directly on a dev's own PC before but sure, if they're running it on their own PC it's not the best test. It's still better than not running it at all which sounds like has been happening

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