I got the idea for this some time last week, I think. Pretty good, but it doesn't yet work on everything, such as ShaderMaterials.

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It does work on geometry, as I'm bit flipping the buffers, just not the shader values.

I've thought about making other effects that get added as another pass, but the joke with corruptor is to ruin the models directly, through unnecessarily convoluted and dangerous methods.

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