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[โ€“] 21 points 1 week ago (9 children)

Baldur's Gate 3 and Expedition 33

First one is a great game, but combat is not the most important feature of the game IMHO.

The other is very good, and the combat is more relevant.

I think that the engagement is being able to build a strategy on how to win, instead of rely more on reaction.

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  • [โ€“] 11 points 1 week ago (7 children)

    Expedition 33 was so good. The way they updated turn based combat really modernized it imo.

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  • [โ€“] 6 points 1 week ago (6 children)

    You mean the parrying which they borrowed from Super Mario RPG / Paper Mario?

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  • [โ€“] 2 points 1 week ago (3 children)

    I embarrassingly haven't played either of those. I'm guessing that E33 is quite a bit more robust. Different attacks or skills require different timings or number of clicks and similarly on defense an enemy may attack multiple times and the timing of the clicks changes the parry vs defend.

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  • [โ€“] 2 points 1 week ago (1 child)

    Well the original simplicity certainly has its charme. E33 leans a bit too much into git-gud-territory for my taste (cheers for the patched easy mode).

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  • [โ€“] 1 point 1 week ago

    For sure. I do still have a soft spot for the classic turn based, but also and appreciate for what E33 has done. I will say that it's not the most forgiving mechanic, but the masochist in me finds the punishment and hopefully later reward worth it. Similar to games like Elden Ring, where there aren't many shortcuts to success.

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  • [โ€“] 1 point 1 week ago

    Looking at the end game design of E33 I believe that the devs also thought combat would be more relevant, but in the end I only stayed for the plot (and looked up plot threads hidden behind hours of end game grind in longplays). I enjoyed BG3's grounded approach more.

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