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[–] 2 points 2 weeks ago (3 children)

Although controversial here, but in the age of AI, one can create engine replacements for games with DRM and/or behind obnoxious launchers to play them fully offline. For example, I am a huge fan of Anno 1602, but I was disappointed by the History Edition from Ubisoft. LLMs helped me a lot to build a new engine from scratch in quite a short time with all the enhancements, qol and features I would have loved to see in the History Edition without all of the Ubisoft crap. It runs super stable and smooth (especially multiplayer). This is the version my friends and I are playing now.

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  • [–] 3 points 2 weeks ago (2 children)

    Unfortunately it's the rich who run those models. Maybe if it was pirated?

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  • [–] 2 points 2 weeks ago (1 child)

    I understand your sentiment and it is fair if you don’t want to use these models at all. I have a copy of the original from GOG, the setup is saved on my hard drive and server, so there is that. I don’t care what Ubisoft is doing with the HE of Anno 1602. If you or anyone else is interested in trying out my engine replacement, it is fully open source under GPL-3: GitHub.com/x4rd4s/open1602

    I will be uploading release builds soon, but you can already build it yourself.

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