I probably won't be playing any soulslikes this weekend, but my partner and I are deep in the trenches of Warframe, having traded one free2play addiction for another :D we're currently still clearing the star chart and doing all the main missions.

I've recently built Volt and Wukong and am currently getting Volt to 30 (might use him as a base once I can subsume Warframes). After that, I'll switch to Wukong for some leveling. That's the Warframe I've been saving up materials for for a while, so I'm looking forward to dipping my toes in there. Also earned my first platinum yesterday, so we might end up doing more Void Fissures for some more easy platinum. My partner apparently got a super rare mod on one of our missions that's only got like a 1% drop chance and sells for around 100 plat on the market which is crazy.

So for me, it took several attempts to get into soulslikes. Bloodborne was my first and my first attempt went ok I think. I got to Papa G and then called it a day because I thought I knew where I had to go - a corridor were I'd get ambushed by enemies jumpscare style, which was more or less fabricated lol - but then just stopped playing lol. Same goes for Sekiro which I ended up sticking with after three separate new playthroughs as well as several years between each. Bloodborne got quite hard by the end, but I managed somehow, and yet, Sekiro was a whole different beast. It challenged me in ways I could not have imagined prior. Hence, I'd say that Sekiro definitely was the one game that pushed me to my limits and had me "git gud" somewhat and prepared me for soulslikes to come. Not so much in terms of level design, finding my way around a complicated map, or using a specific build, since all of these are either nonexistent or not huge focuses of the game, but definitely in terms of hard mechanics and micro.

Which one was it for you? How did it make you a better player?

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[–] 2 points 2 weeks ago

I have been playing Star Renegades, which is pretty good for a turn based game. I've got some pain in my left hand, where I can basically play souls games or guitar, and I'll pick guitar. I def gotta go find a physical therapist/hand specialist. But in the mean time I'm just taking it easy, and its def better than it was.

Getting gud was a process, seems different for each game. It took me a lot of back and forth between bloodborne and ds3 before I finally got the hang of ds3 and completed a few playthroughs. Then I spend a lot of time playing Bloodborne def mastered it at one point and completed full playthroughs with every weapon, save a few.

Elden Ring took me a long time and several spaced-out playthroughs until I got good. The trick for me was learning to parry and completing several full runs, developing clear reproducible strategies for Melania, Radagon/EB, Consort Radahn, and other bosses; that maintained the challenge and skill that I could feel good about, but also allowed me to defeat without too much suffering. Honestly I didn't really get there with PCR, he still takes immense effort but its satisfying to beat him with parries.

Sekiro took a long time to git good, I was hopelessly stuck on it for years. I was too much of a bloodborne player and Sekiro's dodge is utterly unforgiving. It wasn't until Nightreign came out and I mastered Executor that I decided to try Sekiro again, this time beating it several times in a row, finishing a charmless run, and beating all the boss run journeys except the final one.

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