I probably won't be playing any soulslikes this weekend, but my partner and I are deep in the trenches of Warframe, having traded one free2play addiction for another :D we're currently still clearing the star chart and doing all the main missions.

I've recently built Volt and Wukong and am currently getting Volt to 30 (might use him as a base once I can subsume Warframes). After that, I'll switch to Wukong for some leveling. That's the Warframe I've been saving up materials for for a while, so I'm looking forward to dipping my toes in there. Also earned my first platinum yesterday, so we might end up doing more Void Fissures for some more easy platinum. My partner apparently got a super rare mod on one of our missions that's only got like a 1% drop chance and sells for around 100 plat on the market which is crazy.

So for me, it took several attempts to get into soulslikes. Bloodborne was my first and my first attempt went ok I think. I got to Papa G and then called it a day because I thought I knew where I had to go - a corridor were I'd get ambushed by enemies jumpscare style, which was more or less fabricated lol - but then just stopped playing lol. Same goes for Sekiro which I ended up sticking with after three separate new playthroughs as well as several years between each. Bloodborne got quite hard by the end, but I managed somehow, and yet, Sekiro was a whole different beast. It challenged me in ways I could not have imagined prior. Hence, I'd say that Sekiro definitely was the one game that pushed me to my limits and had me "git gud" somewhat and prepared me for soulslikes to come. Not so much in terms of level design, finding my way around a complicated map, or using a specific build, since all of these are either nonexistent or not huge focuses of the game, but definitely in terms of hard mechanics and micro.

Which one was it for you? How did it make you a better player?

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[–] 9 points 2 weeks ago (1 child)

I'll be going through the DLC of Elden Ring this weekend with a friend. His skill level is well above mine, so we tend to fare pretty well against most of the enemies in the game.

As far as which one forced me to adjust and learn the genre, Bloodborne for sure. I played DS1 and DS2 relatively close to their respective releases, and I always did slow exploration with the biggest shield I could find. Bosses tended to be almost more luck than skill. Then Bloodborne came out and I had to actually learn to dodge, especially once I got to the DLC. Over my first three playthroughs I learned skills that have helped me in every soulslike I have played since.

Honorable mention to Sekiro, though. Took a bit for that one to click, but once it did I had a blast. Unfortunately the skillset there is not quite as transferrable.

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