Wow. That's really cool. And, one hell of a time-saver for big models.
Does it follow terrain? How does texture input work? How would you handle a big battle scene where a section of wall gets destroyed by a siege engine?
Wow. That's really cool. And, one hell of a time-saver for big models.
Does it follow terrain? How does texture input work? How would you handle a big battle scene where a section of wall gets destroyed by a siege engine?