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[–] 2 points 1 month ago (1 child)

Wow. That's really cool. And, one hell of a time-saver for big models.

Does it follow terrain? How does texture input work? How would you handle a big battle scene where a section of wall gets destroyed by a siege engine?

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  • [–] [S] 2 points 1 month ago

    :D thanks! i actually already added support for towers and will add other adjacent buildings soon too. the plan is to also have a gatehouse and generative arcs. I'm currently trying to work out the general topology with all the edge cases and then will add decorative elements.

    it follows a custom edge which doesn't necessarily lie in a single plane, so it's trivial to add a shrinkwrap or another node to make it follow a terrain. texture input is a good question. uv of this thing might be totally messed up, but a generative material should work ok.

    for the battle scene - it does produce a well treated topo, so you could chain another destruct modifier. )

    will be happy to share once it's more mature.

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