Check out cross product & dot product, basic stepping stones for 3D rendering (and culling). Then quaternions & lerp for rotations (you don't want gimbal lock).
Good luck, it's loads of fun (IMO)!
Check out cross product & dot product, basic stepping stones for 3D rendering (and culling). Then quaternions & lerp for rotations (you don't want gimbal lock).
Good luck, it's loads of fun (IMO)!