Yeah... unfortunately I'm unsurprised. E33 is undeniably technically messy, even on PC with some mods to fix issues like framerate capped cutscenes, it's got some attacks that trigger noticeable stutters and the like, even with shaders compiled. And I noticed visual issues like a ton of pop-in travelling the world map.
But like... this is a small team, and my god they had a jawdropping art direction, it's a gorgeous game. I haven't watched the video myself (and don't intend to), but if you wanted to criticize UE for creating an engine that encourages bad habits in smaller projects like this, that would be fine, the issues I ran into undeniably have some "UE5-ness" about them. But if you put it in terms of "this game doesn't look good/is bad", you've totally lost me. It's not pushing any technical boundaries, but it's the most visually striking game I've played in ages.
Good art direction always beats out technology. Technology is just there to help the art shine, or to hold it back, but tech alone never defines a game.