Mine's that people who insist on correcting others grammar on internet forums are little shits who peaked in grade six as a teacher's pet and get off on exerting their "superiority" on others.

Fuck you "less than" is just better than "fewer then." Think I'm wrong, tell me what these symbols are called "< >" that's what I thought loser.

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[–] 4 points 1 year ago* (last edited 1 year ago) (2 children)

I didn't dislike it, but it didn't live up to my hopes after all I'd heard about it.

I don't regret having bought and played the game, but I never bothered to go back and fully finish all the side missions.

I do think that the edginess is kinda part of the cyberpunk genre. I can't beat up on them for that.

  • It has high production values, a lot of modeling and texturing and such

I'm amazed how much money they have to have sunk into assets only to use them briefly


but the actual core gameplay didn't grab me the way, oh, Halo did when it first came out and I played it. Night City is painstakingly created in tremendous detail, but end of the day, the point is to create the backdrop for gameplay, and I feel like they spent a disproportionate making of resources on that.

  • The combat is pretty, but for all of the work that went into various systems, I didn't play it much differently from the way I would another shooter.

  • I also had been expecting something more like a Bethesda RPG, and got something more Grand Theft Auto-ish with a beefed up skill tree.

  • I wasn't that impressed with the braindance stuff from a pure gameplay standpoint


it's kinda "hunt for the hidden object" stuff


but I do think that it was original and it served as a useful justification to show "flashbacks" to earlier events.

  • Obtaining and managing clothing is a significant chunk of game and content, but I almost never actually see the main character, so the clothing doesn't have much impact. Maybe if there were a third person camera mode or frequent reflections or frequent looking through a camera or something.

  • Having played some games like Saboteur and Grand Theft Auto, I kind of expected the differences between autos to matter more, given how much work went into creating them and all, but from a mission standpoint, they're surprisingly interchangeable. A couple missions are easier with some, but a lot of the vehicles don't really have that much gameplay point.

  • Johnny Silverhand is a major part of the game, but wasn't really a character that I found very plausible or super interesting. I dunno, maybe if I had been into the punk music scene, it'd be different. I felt like they really were trying to shoehorn a punk band leader into the role. That being said, I did think that most characters were pretty solid.

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