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[–] 2 points 2 months ago* (6 children)

It's bad, OK, I'm not trying to remove any blame or criticism for the situation.

That being said, what actual normal usage for a normal person (not a National Geographic 8K stereo 360 video editor or a developer compiling Firefox daily) needs a lot, say more than 16GB, of RAM?

Again I'm not trying to find a way to accept a bad situation, only to see which actual usages are in trouble because honestly I don't see any.

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  • [–] 2 points 2 months ago (3 children)

    There are some games that require a lot of RAM, especially if recording while playing or something.

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  • [–] 1 point 2 months ago (2 children)

    The fact that you wrote "some" perfectly illustrates my point, it's not normal. It doesn't mean those usages aren't important, just not typical.

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  • [–] 2 points 2 months ago (1 child)

    It just means I wasn't sure my example (4x games) was completely right

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  • [–] -1 points 2 months ago (1 child)

    Hosting an accurate AI locally typically takes 24GB of VRAM. Not having sufficient VRAM makes you reliant on remote models as a paid service. You pay many more times for tokens what you could pay for RAM just once for limitless tokens.

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  • [–] 2 points 2 months ago*

    Same, that's not a normal usage. Spending a lot of time on Lemmy/Reddit/HackerNews tech community might lead to believe running a local model is normal but very few people do. When they do it's typically on GPUs or Mac precisely for their unified memory architecture... but it's not a normal setup even for gamers. Also typically it's to tinker locally and learn from than actually productivity. I'm repeating here, I'm not saying it's not an interesting use case for some, just not what most people do.

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