Hey, thanks! I like reading and listening to interviews and finding out who did what. Sadly attribution is not always honored so it's not always possible without insider info. Live service games are the hardest to keep track of but luckily I find them the least interesting. Devs I've spoken to also tend to mention their live service work as a dark period in their career.
A somewhat similar thing happens with movies and neverending series, but it's usually easier to find who worked on lighting for a single episode than whoever programmed a funny looking NPC's AI for a seasonal event.