Unto Death by TheFeatureCreature. Blender render.
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[–] 16 points 2 months ago (7 children)

Oh hey, this is my work. Had to do a double-take when I saw this.

Glad you liked it! And thank you for giving credit and linking to my DA page. 🙏

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  • [–] 3 points 2 months ago (1 child)

    How long did it take you? To get to that level and to draw this image?

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  • [–] 3 points 2 months ago

    I'm a 3D artist and I create my images and models in Blender and do my texturing in Substance Painter. I've been working with Blender for around 3 years now, I think.

    I can't remember how long this picture took exactly, but several days at least. A good amount of that time was spent creating the axe as well. Many of the props, especially in the background, were things I made for a previous project and reused.

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  • [–] 2 points 2 months ago (3 children)

    This is a good example to compare it with AI work, as this image gives me a lot of information that I suppose you wanted to provide:

    • The contrast between some blunt violence and peaceful, beautiful and soft nature (butterfly, spider web), a settlement overgrowth, the cart and chest at the background inform me a lot of what probably happened here.

    Maybe I am missing my mark here, but if I saw this in an RPG, I can immediately understand the situation (I am safe, but some past danger unraveled in this place and it might be close-ish, there might be some loot and some clues).

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  • [–] 2 points 2 months ago (2 children)

    Soft nature? A spider near a butterfly. There is a layer you missed!

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