Morrowind is the third Elder Scrolls game though, which means it inherited a good chunk of its weirdness. Bethesda decided to run with it and go weirder instead of leaning on well-worn tropes - whereas with Oblivion, they decided to go the opposite direction and turn the weird setting back into stereotypical Western medieval fantasy. That whole doing-the-safe-thing is one of the reasons why the big publishers are floundering right now; there's a dearth of fresh new experiences that can't be gotten anywhere else. And that drought is going to continue so long as the CEO's of these companies continue to ignore the gaming side of the gaming industry and try to run it like any other tech industry. We have to go to indies for that sort of experience now - and indies can't afford to build a sprawling, hand-crafted world like Morrowind.
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
replies: