What are your thoughts on this? Specifically, could AI be used in the arts? Or only in coding? Or both/neither?

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[–] 6 points 4 months ago* (last edited 4 months ago) (1 child)

I am also somewhat excited of one day being able to play RPGs with believable realtime-voice communication with NPCs. Apart from that, I hate the idea of AI taking over the in-game art. I fear this might lead to uninspired, all-the-same-looking games over time.

So you’re not keen on uninspired, all-the-same-looking 2D/3D art, but uninspired, all-the-same-sounding writing and VO is fine?

Not trying to do a ‘gotcha’, it just annoys me how so many people say they hate the idea of AI in game development, but then start carving out exceptions like ‘oh but it’s fine for coding, and texture artists aren’t needed any more, and obviously NPCs can be AI now…’

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  • [–] -3 points 4 months ago

    So you’re not keen on uninspired, all-the-same-looking 2D/3D art, but uninspired, all-the-same-sounding writing and VO is fine?

    First, doesn't have to be if done right.

    VO issue can be solved by training with the speech of different professional speakers (controversial topic, I know...) And when feeding the base LLM generating the dialog with a suitable amount of hand-written, high-quality NPC-specific examples, the same sounding writing issue can also be tackled.

    But secondly, and most importantly, the choice is not between fully interactive realtime conversation using Ai or the same but human generated,
    but rather between fully interactive realtime conversation using AI or non of that at all.

    That's the main difference between this specific use and, say, the graphics art example.
    There the alternative to AI never is "no graphics at all"...

    That's the reason why I would accept AI use for this specific purpose, as it delivers something completely new and unachievable by other means, and is not only used to substitute existing human labor.

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