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[+] -12 points 4 months ago* (42 children)
  • [–] 12 points 4 months ago (7 children)

    Sounds like Valve is catering to its veterans rather than uh younger generations. Aren't those games notorious for cheats anyway, despite kernel level anti-cheat?

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  • [+] -7 points 4 months ago (6 children)
  • [–] 3 points 4 months ago (5 children)

    They sold out man. Less niche please.

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  • [+] -1 points 4 months ago* (4 children)
  • [–] 1 point 3 months ago (3 children)

    Only 4 times? That's within an order of magnitude. Maybe steam is onto something.

    Maybe valve's solution to the Anticheat problem is to increase the number of Linux gamers, thus increasing the voices asking publishers to support running their games on the steam deck.

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  • [–] 10 points 4 months ago (18 children)

    Of the top 10 games currently on Steam, 9 of them run perfectly fine on Linux, and the tenth is Apex.

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  • [+] -13 points 4 months ago (15 children)
  • [–] 4 points 4 months ago (14 children)

    Fortnite is the only one of those with a higher player count than CS:GO, though admittedly PUBG would slip in around the middle. The rest aren't particularly popular games, maybe you should have named League of Legends instead.

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  • [+] -1 points 4 months ago* (12 children)
  • [–] 2 points 4 months ago (9 children)

    Fortnite doesn't even have 15 million weekly players, and that site is a live player count, not daily. I think you're in a bit over you're head if you're this bad at reading statistics.

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  • [+] 1 point 4 months ago* (last edited 4 months ago) (8 children)
  • [–] 2 points 4 months ago (7 children)

    The daily peak is the largest number of concurrent players you dummy, not how many played over the entire day. And there are plenty of ways to get live player counts, it requires you connect to a server to play.

    You don't have bad news for me, you can't even read stats never mind find them.

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  • [+] -1 points 4 months ago* (last edited 3 months ago) (6 children)
  • [–] 2 points 3 months ago* (5 children)

    You query the server, genius. Genuinely worrying you're this tech illiterate.

    Anyway, what was your bad news, or could you not find any?

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  • [+] 0 points 3 months ago* (last edited 3 months ago) (4 children)
  • [–] 1 point 3 months ago (3 children)

    have an API with zero authentication

    Those ore details you added, not me.

    Well I have bad news for you: there exists literally no evidence of that, because it's untrue.

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  • [–] 3 points 4 months ago

    Most of those games have the majority of their player base on console, not on PC. Obviously people still play them on PC, but, the fact that they’re “the most played” ignores the breakdown of where they are played and how big of an audience will be swayed by their exclusion.

    LOL not allowing Linux is probably a much bigger issue over all given that it’s player base is PC dominated and it’s still a huge presence.

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  • [–] 2 points 4 months ago* (12 children)

    I've played warzone, battlefield, and apex on Linux in the past. I don't anymore because I don't find them fun, but they definitely worked fine. These days I mostly play Overwatch and Marvel Rivals, which are also some very popular online shooters, and they work as well on Linux. Kinda weird to be making claims like that in such absolutes.

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  • [–] 1 point 4 months ago

    LMAO I can promise you, they worked at one point, and I did play them. I know apex doesn't work in Linux now because the devs purposely decided to break Linux/Proton compatibility, and I believe Warzone is the same way. Battlefield was a buggy mess and not very fun to me when I played it, so I didn't really keep up with what happened there, but I wouldn't be surprised if that was dev incompetency as well. Why blame Linux when it's the devs of those games that are breaking compatibility, either purposely or out of incompetence?

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  • [+] 0 points 4 months ago* (10 children)
  • [–] 1 point 4 months ago (9 children)

    LMAO I can promise you, they worked at one point, and I did play them. I know apex doesn't work in Linux now because the devs purposely decided to break Linux/Proton compatibility, and I believe Warzone is the same way. Battlefield was a buggy mess and not very fun to me when I played it, so I didn't really keep up with what happened there, but I wouldn't be surprised if that was dev incompetency as well. Why blame Linux when it's the devs of those games that are breaking compatibility, either purposely or out of incompetence?

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  • [+] -1 points 4 months ago* (8 children)
  • [–] 1 point 4 months ago (7 children)

    I think I'm thinking of Battlefield 2042, the one with the huge maps and like 128v128 matches. Never said I played any of the COD franchise, those games are dog shit

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  • [+] -1 points 3 months ago* (6 children)
  • [–] 1 point 3 months ago (5 children)

    Lol k, keep making assertions about my personal experiences. Anything other than admit there might be some nuance you're not seeing

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  • [+] 1 point 3 months ago (4 children)
  • [–] 1 point 3 months ago (3 children)

    I wonder what has to happen to someone to make them deny someone's personal experiences in order to defend kernel level anti-cheat

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  • [+] 1 point 3 months ago (2 children)
  • [–] 1 point 3 months ago (1 child)

    I promise you, you don't know what you're talking about, but you're dug in because any amount of nuance threatens your stance of "Linux bad because no play popular games, grr"

    So this conversation isn't going to go anywhere. Feel free to continue, but it's already effectively over. Nothing I say will change what you think because you're entrenched, and nothing you say will change what I think because it won't be based in reality or reason.

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