I like the Bethesda games a lot, but “cover shooter” is a pretty specific genre where melee is deemphasized and each stage has this kind of linear progression where the use of cover is mandatory and is a very developed gameplay mechanic. In looking it up, it seems to have originated in its modern form in a 2003 game called Kill.Switch.
ME2 leaned into it heavily for combat, and also simplified the RPG stats development and the rest of the equipment system. It just made it feel a lot less like Kotor or Dragon Age Origins, which was jarring but not bad once I accepted it was continuing this story I really liked with a rather different style of game.
I suppose someday I’ll play Andromeda.