▲ 290 ▼ C++ takes decades to master (programming.dev) submitted 5 months ago by danhab99@programming.dev to c/programmer_humor@programming.dev 42 comments fedilink hide all child comments
[–] Valmond@lemmy.dbzer0.com 12 points 5 months ago (8 children) Ooh been there done that, but with opengl, lol memories... permalink fedilink source parent hideshow 8 child comments replies: [–] logi@lemmy.world 3 points 5 months ago (3 children) Ooh been there done that, but with assembly language and direct register and video memory access, lol ancient memories... permalink fedilink source parent hideshow 3 child comments replies: [–] Valmond@lemmy.dbzer0.com 2 points 5 months ago* (2 children) Aah! Remember direct mode/protected mode? Mode 13? That 64k color buffer, aah memories :-) permalink fedilink source parent hideshow 2 child comments replies: [–] logi@lemmy.world 2 points 5 months ago* (last edited 5 months ago) (1 child) Yup. All of that. And the modes got even weirder too. permalink fedilink source parent hideshow 1 child comment replies: [–] Valmond@lemmy.dbzer0.com 2 points 5 months ago Yeah there were loafs of them! permalink fedilink source parent [–] Dultas@lemmy.world 3 points 5 months ago (3 children) You get a matrix, and you get a matrix. Everything gets a matrix. That's my main memory from OpenGL. permalink fedilink source parent hideshow 3 child comments replies: [–] Valmond@lemmy.dbzer0.com 1 point 5 months ago (2 children) Worldmatrix, objectmatrix, movematrix, ... ! permalink fedilink source parent hideshow 2 child comments replies: [–] Dultas@lemmy.world 2 points 5 months ago (1 child) It's been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix? permalink fedilink source parent hideshow 1 child comment replies: [–] Valmond@lemmy.dbzer0.com 1 point 5 months ago View matrix has the perspective 1/v thing in it IIRC, the world euh, yeah it was a long time ago... permalink fedilink source parent
[–] logi@lemmy.world 3 points 5 months ago (3 children) Ooh been there done that, but with assembly language and direct register and video memory access, lol ancient memories... permalink fedilink source parent hideshow 3 child comments replies: [–] Valmond@lemmy.dbzer0.com 2 points 5 months ago* (2 children) Aah! Remember direct mode/protected mode? Mode 13? That 64k color buffer, aah memories :-) permalink fedilink source parent hideshow 2 child comments replies: [–] logi@lemmy.world 2 points 5 months ago* (last edited 5 months ago) (1 child) Yup. All of that. And the modes got even weirder too. permalink fedilink source parent hideshow 1 child comment replies: [–] Valmond@lemmy.dbzer0.com 2 points 5 months ago Yeah there were loafs of them! permalink fedilink source parent
[–] Valmond@lemmy.dbzer0.com 2 points 5 months ago* (2 children) Aah! Remember direct mode/protected mode? Mode 13? That 64k color buffer, aah memories :-) permalink fedilink source parent hideshow 2 child comments replies: [–] logi@lemmy.world 2 points 5 months ago* (last edited 5 months ago) (1 child) Yup. All of that. And the modes got even weirder too. permalink fedilink source parent hideshow 1 child comment replies: [–] Valmond@lemmy.dbzer0.com 2 points 5 months ago Yeah there were loafs of them! permalink fedilink source parent
[–] logi@lemmy.world 2 points 5 months ago* (last edited 5 months ago) (1 child) Yup. All of that. And the modes got even weirder too. permalink fedilink source parent hideshow 1 child comment replies: [–] Valmond@lemmy.dbzer0.com 2 points 5 months ago Yeah there were loafs of them! permalink fedilink source parent
[–] Valmond@lemmy.dbzer0.com 2 points 5 months ago Yeah there were loafs of them! permalink fedilink source parent
[–] Dultas@lemmy.world 3 points 5 months ago (3 children) You get a matrix, and you get a matrix. Everything gets a matrix. That's my main memory from OpenGL. permalink fedilink source parent hideshow 3 child comments replies: [–] Valmond@lemmy.dbzer0.com 1 point 5 months ago (2 children) Worldmatrix, objectmatrix, movematrix, ... ! permalink fedilink source parent hideshow 2 child comments replies: [–] Dultas@lemmy.world 2 points 5 months ago (1 child) It's been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix? permalink fedilink source parent hideshow 1 child comment replies: [–] Valmond@lemmy.dbzer0.com 1 point 5 months ago View matrix has the perspective 1/v thing in it IIRC, the world euh, yeah it was a long time ago... permalink fedilink source parent
[–] Valmond@lemmy.dbzer0.com 1 point 5 months ago (2 children) Worldmatrix, objectmatrix, movematrix, ... ! permalink fedilink source parent hideshow 2 child comments replies: [–] Dultas@lemmy.world 2 points 5 months ago (1 child) It's been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix? permalink fedilink source parent hideshow 1 child comment replies: [–] Valmond@lemmy.dbzer0.com 1 point 5 months ago View matrix has the perspective 1/v thing in it IIRC, the world euh, yeah it was a long time ago... permalink fedilink source parent
[–] Dultas@lemmy.world 2 points 5 months ago (1 child) It's been a while. Is worldmatrix the same as viewmatrix? Or is that a whole other matrix? permalink fedilink source parent hideshow 1 child comment replies: [–] Valmond@lemmy.dbzer0.com 1 point 5 months ago View matrix has the perspective 1/v thing in it IIRC, the world euh, yeah it was a long time ago... permalink fedilink source parent
[–] Valmond@lemmy.dbzer0.com 1 point 5 months ago View matrix has the perspective 1/v thing in it IIRC, the world euh, yeah it was a long time ago... permalink fedilink source parent