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[–] -1 points 5 months ago (1 child)

Stop Killing Games is an example of customers pushing back against (uncute) game-devs taking advantage of them. The devs justify their actions as just earning a living.

Godot gives devs the choice to free their games' code but Xbox forces devs to make it proprietary - to have unjust power over their users.

You do you but I feel blessed to game-dev without the pressure of those bad incentives.

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