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[–] 56 points 1 year ago* (5 children)

Admittedly, this game doesn't look particularly good on a CRT, either.

The hype about the visuals being "3D" was so weird and misinformed, and you could absolutely tell at the time.

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  • [–] 33 points 1 year ago (2 children)

    It was pseudo-3D, I remember reading an article about how they made the sprites, but can't find that... wikipedia has

    Donkey Kong Country was one of the first games for a mainstream home video game console to use pre-rendered 3D graphics

    and they used SGI workstations to create the models and animations before compressing/converting them to 2D sprites

    Rare invested their NES profit in Silicon Graphics, Inc. (SGI) Challenge workstations with Alias rendering software to render 3D models. It was a significant risk, as each workstation cost £80,000.

    (sharing bc I thought that's a crazy amount of money for 1992)

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  • [–] 4 points 1 year ago (1 child)

    IMO, that's all a part of the Rare+Nintendo hype at the time. Killer Instinct was in the same campaign for these pre-rendered 3D graphics as the wave of the future. Don't forget, they had to go toe-to-toe with Sony's Playstationat that time, so bringing anything that looked like real 3D on a SNES was kind of a big deal.

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  • [–] 3 points 1 year ago

    Killer Instinct was one of the flagship titles for the Ultra 64, running on next Gen hardware in the arcade. The SNES version was basically a demake to get a 64 bit game to run on 16 bit hardware, which is a pretty big technical marvel if you ask me.

    Still have my OG Black cartridge!

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