I didn't hat the opportunity to write on this comment yesterday, so I'll do it today.
Freaking awesome idea. Right now when I need to make some more "complex" logic for the AI, I'm using the singleton for the CombatManager to keep it with its data. But having a resource for the combat_context would solve and make it able to have more isolated, and for sure create even a replicable combat (since each turn is "predictable")... Love it. Thanks for the comment.
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