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[+] -19 points 5 months ago (16 children)

all my controllers have had haptics, yet none of them ever played tunes because... how can I say? they were controllers.

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  • [–] 12 points 5 months ago (5 children)

    The reason none of your haptic controllers played tunes is because the programmers never got to have fun with it, not from a lack of ability.

    Go look at 3D printers, most of them use their motors to make little beeps and jingles as feedback to the user. I even have custom gcode that gets added to every print so a tune is played when the print is done. That's actually useful because I don't need to wonder whether it's done and check on it like a pot that's about to boil

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  • [+] -10 points 5 months ago (4 children)

    and what's the utility in a controller?

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  • [–] 8 points 5 months ago (3 children)

    I'm curious what your stance on RGB keyboards, mice, and other peripherals are. What is the utility there? Do you have different colored clothing? If so why? What is the utility there?

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  • [+] -10 points 5 months ago (2 children)

    we could spend the whole day talking about my opinions about every unrelated thing that comes to your mind, but I think we should stay on topic here.

    I mean, I understand that you don't have much of an argument to be made, but that's not a good reason for rambling about random stuff.

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  • [–] 9 points 5 months ago (1 child)

    My point is that we all enjoy things that otherwise have "no utility". I just found it amusing that you can't wrap your head around why people would enjoy a novelty feature for a specific gaming controller.

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  • [–] 8 points 5 months ago (3 children)

    Wiimote played sounds, and from what I saw online, that shitty little speaker gave a lot of memories to kids (especially the Smash Bros Brawl sounds)

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  • [+] -12 points 5 months ago (2 children)

    lol imagine having memories of your controller making sounds.

    I'd rather have memories of the games.

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  • [–] 3 points 5 months ago (2 children)

    Older controllers probably didn't have haptics that could be controlled to playback sound files. Once you have that though, it's relatively free to add. It's not a feature the controller is sold on, because it doesn't really matter, but it is a cool bonus to add for free, and let's the devs have a little fun.

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  • [–] -1 points 5 months ago (1 child)

    yet it's full of articles about it.

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  • [–] 1 point 5 months ago

    There's articles on all kinds of things. That doesn't mean the marketing team behind the product was promoting it. If that were the case then there'd never be negative articles either.

    There's articles about this because it's funny. It's also not something you'd see from, for example, Microsoft or Sony, because there's too much corporate control. It shows the devs at Valve get to mess around and have fun with what they're making. They're making something that they want, not just something the corporate overlords dictated.

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  • [–] 5 points 5 months ago (2 children)

    My DualSense controller has a literal speaker in it, and lots of PS5 games use it. Are you mad at that too?

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  • [–] -2 points 5 months ago

    no one here is mad except the Valve fanboys.

    also I got a DualSense too and yes, I think it's one of the most useless things (together with the microphone) that I've seen on a controller.

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