Agreed, also because it doesn’t matter.
“Ralof” dies almost immediately upon meeting him so I feel like the hassle of naming him wasn’t even worth the time spent thinking about it.
I feel them giving him a name was a way to humanize him a bit and try to give him personality but there just wasn’t even time between knowing him and his death to make anyone care.
On another note, I think allowing to skip the intro and even the tutorial sections in games should become standard. Yes I’m sure studios put a lot of effort (lol) into that initial hook, but when you go through it for the third or fourth time it’s just annoying.