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[–] 34 points 6 months ago (12 children)

Destiny should die. The story has no where left to go and there literally no plan on how to fix PvP so it doesn’t suck.

Marathon is not great, but it has room to grow. I don’t know why the article thinks it’s a smarter idea for Bungie to “pause D2” and spend years thinking up, funding and implementing a currently nonexistent “Destiny 3”. Instead of just addressing user feedback in Marathon.

Then again, this is Forbes. These guys are a cancer on the creative industries. The basic strategy is to keep milking IP and never create anything new(ish). (I know i know. Marathon is existing IP. Sigh. Will we ever get anything new?)

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  • [–] 10 points 6 months ago (5 children)

    Destiny has very broad appeal, has printed money before, and certainly could be popular again if they just stopped making all the worst decisions.

    Marathon has a very very particular niche it’s targeting and I think it does that well, but I don’t it’s going to grow at all without some changes to its fundamental ideas.

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  • [–] 5 points 6 months ago (3 children)

    Honestly, I jumped the gun with the “destiny must die” statement. I got snookered by the article’s false dichotomy of “it must be one ore the other.”

    The best thing bungie can probably do is to keep both of them running. Dropping destiny isn’t magically going to fix bungie. But, then again neither is dropping marathon.

    If forced to choose, I’d still pick marathon. I don’t know if it’s the revenue maximizing choice, but Sony has already acknowledged that Bungie isn’t a $3.6 billion company. I’d rather have a smaller Bungie focussed on making good game(s) than a Bungie desperately trying (and failing) to restart the destiny money printer.

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  • [–] 2 points 6 months ago (2 children)

    I think "destiny is already dead" would be more accurate. I've introduced players to the game across multiple eras of destiny and it's only gotten harder. Last one they asked what to do next and I just said "fuck if I know, what's the map say?"

    For a game that is increasingly inaccessible to new players, the only thing to do is fall off, and the monthly player count reflects that. It could maybe be saved if they un-vaulted everything and stopped monitizing the fuck out of it, but even then it's lost too much blood.

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  • [–] 2 points 6 months ago* (1 child)

    Vaulting (making inaccessible) some content made it very hard for new players to start destiny 2.

    Between this original sin and the tsunami of bad decisions that followed (fomo cranked to 11, monetisation non stop...) I don't understand how the game manage to live this long. Yes gameplay was good, but THAT good? Damn...

    At this point either do D3 (not sure how now the history is supposed to be complete) or let it die...

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  • [–] 3 points 6 months ago

    I gave up on Destiny when my core group all got awkward-timed jobs and we didnt have time for it any more.

    I was really looking forward to booking a long weekend off with everyone and just hammering everything we missed in an epic session. Turns out you cant do that.

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  • [–] 1 point 6 months ago (2 children)

    Having played Destiny 1 and 2, I can say with some confidence that I cannot remember a single plot point from either. I'm actually not 100% sure if we even stopped the big bad in Destiny 2, definitely don't remember who he was.

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