Schedule 1, Peak, and REPO lead a big year for small games

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[–] 3 points 6 months ago (2 children)

Even if it's not a big part of the total experience, knowing a game's story will be eternally unfinished can make the whole thing feel hollow. That's my experience at least. Per the wiki, it looks like Vintage Story is planned to have 8 chapters of story and development is currently at 2.

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  • [–] 1 point 6 months ago (1 child)

    The game was great before it even had a story

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  • [–] 1 point 6 months ago*

    Good to know. I can't speak for OP, but I'm one of those people for whom a good gameplay loop alone isn't enough. I need some lasting justification in long-term progression, story and world-building, or whatever, so anything that weakens those can kill a game for me. (And yes, I basically can't make myself interested in roguelikes.) It sounds like Vintage Story is propped up enough by its progression for the rest to not matter though.

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