you are viewing a single comment's thread
view the rest of the comments
[–] 4 points 6 months ago (12 children)

Is it just me or is this hella ugly?

  • source
  • hideshow 12 child comments
  • [–] 10 points 6 months ago (5 children)

    It is. But that's the compromise for trackpads.

    The important question is; does it feel good to game on?

  • source
  • parent
  • hideshow 5 child comments
  • [–] 5 points 6 months ago (4 children)

    i think the Steam Controller (2015) incorporated the track pads and had a good aesthetic. Really, all it needed was a real d-pad.

  • source
  • parent
  • hideshow 4 child comments
  • [–] 8 points 6 months ago (1 child)

    I disagree, I've always thought it was pretty ugly. Too bulbous looking. The new one looks like a "normal" controller, but oversized to accommodate the track pads. Still not a looker, but at least it isn't so bulbous. Also, glossy plastic can smd.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 4 points 6 months ago (5 children)

    I personally don't think it's ugly, just plain, maybe. And while I would say "you don't watch your hands while you game", I do like a classy and/or nice looking controller. I kind of wish Valve would decide on a more striking look, but I suppose this look IS a statement of their values and priorities.

  • source
  • parent
  • hideshow 5 child comments
  • [–] 2 points 6 months ago (1 child)

    I was hoping they would do a transparent version, since it does kind of look like a mad cat's controller that you give to your kid brother while you have the proper controller, really lean into it.

    Although no doubt dbrand will have a skin for it.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 2 points 6 months ago (2 children)

    I really liked the design of PS4 controller, it had a neat, small, handy feel, this looks bloated, large, idk

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 6 months ago* (last edited 6 months ago) (1 child)

    Unlike popular console controllers, which have games designed specifically for them, the Steam Controller was created to play games originally made for mouse and keyboard, not a controller.

    The goal was to have a single controller that lets you play your entire Steam library. So it has all the buttons and axes expected by XInput-based games, but compared to the other controllers it sacrifices simplicity in favor of flexibility. It has four additional buttons on the back and dual trackpads on the front, which makes it considerably larger.

    I think if you had the back buttons act as modifiers changing input layers, you could play a MMORPG with this which requires you to have 20 abilities on hotkeys. I haven't looked into Steam Input in years, though.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 1 point 6 months ago

    Steam input is insanely powerful, and just a bit confusing. But, Valve was smart and layered on public sharing of profiles PER GAME and when you look for community profiles for a game, it shows you their popularity and age.

    More dedicated buttons is always the correct second choice to proper game input design, but having a custom Steam input layer will make up for almost anything you wanted to ever throw at it; you could control an mmo with a wiimote if you were daring enough.

  • source
  • parent